Skip to Main Content
Fixers in Indonesia
Start typing to search...
Mont Saint Michel - filming location in Indonesia

SCENE 01 / VOLUMETRIC CAPTURE

Volumetric Capture

3D video recording for immersive experiences.

Scroll

Here is how this works in practice. Volumetric capture records three-dimensional performances using arrays of synchronized cameras, creating digital assets that can be viewed from any angle. This technology produces photorealistic 3D content for virtual reality, augmented reality, game engines, and interactive media applications.

Here is the short of it. We connect you with volumetric capture studios and tech teams set to recording high-fidelity 3D performances. Our team sets up stage booking, calibration, and data processing pipelines to deliver volumetric assets that integrate seamlessly into your project's post-prod and distribution workflow.

Capabilities

Volumetric Services

Capture real performances as viewable 3D video from any angle.

01

Capture Systems

  • Multi-camera arrays
  • Depth sensors
  • Synchronized capture
  • High-resolution
  • Full 360° coverage

Complete Volume

02

Performance

  • Actor capture
  • Full body motion
  • Facial detail
  • Costume capture
  • Multi-person scenes

Human Performance

03

Processing

  • 3D reconstruction
  • Mesh generation
  • Texture mapping
  • Format conversion
  • Quality optimization

Full Pipeline

04

Applications

  • VR experiences
  • AR content
  • Holographic displays
  • Game cinematics
  • Interactive media

Immersive Content

True 3D Video

Capabilities

360°
Capture
3D
Video
Multi-Cam
Arrays
Real-Time
Preview

Our Process

1

Pre-Production

Planning capture needs, wardrobe considerations, and tech setup.

2

Capture Session

Recording performances in the volumetric stage with synchronized cameras.

3

Processing

Converting raw capture data into 3D video assets through reconstruction.

4

Delivery

Optimizing and delivering volumetric content in needed formats.

On Location

Our volumetric capture services record performers as three-dimensional assets for productions in Indonesia, supporting VR, AR and immersive content through Jakarta and Bali facilities.

Here is the breakdown. We deliver volumetric capture from a crew and facility base in Jakarta and Bali, recording performers and objects as fully three-dimensional digital assets that can be viewed from any angle. Our teams operate multi-camera capture arrays, synchronise camera and lighting across the rig, and process the data into volumetric models for use in VR, AR, virtual production and interactive content. Volumetric capture is a precise, controlled discipline, and our Jakarta studio spaces give the stable, climate-controlled environments these systems need, away from the heat, humidity and unpredictability of tropical exteriors.

Here is what that looks like on the ground. We direct performances for volumetric capture, manage the calibration and lighting uniformity the process depends on, and integrate the resulting assets into immersive and real-time pipelines. The technology lets Indonesian performers, cultural performances and brand content be captured once and reused across headset, mobile and interactive platforms. Remote joint work is supported for global clients overseeing volumetric projects with our teams from abroad, with shared progress so creative direction stays aligned.

Here is how the picture comes together. Volumetric capture is an emerging skill in Indonesia, concentrated in the two production centres of Jakarta and Bali, supported by a fast-growing creative sector and the Ministry of Tourism and Creative Economy's promotion of the creative industries. Jakarta, the megacity capital of a nation of around 280 million people, holds the deepest pool of studio space and the tech and real-time talent that volumetric systems need, with pro hardware supplemented from Jakarta and, where needed, from Singapore.

Here is what we have to work with. Indonesia's exceptionally rich performance culture gives volumetric capture distinctive material: the ceremonial dance and movement traditions of Bali, the shadow-puppet heritage of wayang and the craft traditions of more than 1,300 ethnic groups, all UNESCO-recognised, give compelling subjects for immersive preservation and storytelling. The country's large and digitally engaged audience drives demand for the AR and VR experiences that volumetric assets enable. English is widely used in the film-services sector, above all in Bali, so global shoots set up volumetric capture projects smoothly with local tech crews.

FAQ

Frequently Asked Questions

What is volumetric capture?

Volumetric capture records a performance from all angles at once using dozens of synchronized cameras. This creates true 3D video that can be viewed from any angle—not just a flat 2D recording.

How is it different from motion capture?

Motion capture records movement data applied to CG characters. Volumetric capture records the actual look of performers—their faces, costumes, and movements—as viewable 3D video, no CG characters needed.

What are common applications?

Volumetric video is used for VR/AR experiences, holographic displays, immersive documentaries, music performances, game cinematics, and anywhere viewers want to move around and through recorded scenes.

What are the wardrobe considerations?

Certain patterns and materials can challenge volumetric reconstruction. We advise on costume choices during pre-production—mostly solid colors and matte fabrics work best, though modern systems handle more variety.

What formats can you deliver?

We can deliver volumetric content in many formats including point clouds, mesh sequences, and compressed volumetric video formats. Delivery format depends on your target platform and playback needs.

Where are volumetric stages in Indonesia?

Indonesia has access to volumetric capture facilities through partnerships with global studios in Jakarta. We set up stage access, tech crews, and all aspects of volumetric production.

Productions in Indonesia that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.

On Set

Need Volumetric Capture?

Tell us about your immersive project and we'll capture it in 3D.